Filling a learn buffer

To begin putting key strokes into a learn buffer, enter the command line command L# where # is one of the 10 digits from 0 to 9. After this command is issued, you may begin entering commands as normal. These commands take effect in their usual manner; at the same time, they are recorded in the learn buffer corresponding to the number given. While a buffer is learning, the © symbol on the command line is replaced by the number of the buffer learning. If more than one buffer is learning at the same time, the number of the lowest buffer will be displayed. (For purposes of ordering, the zero stands for ten.)

Terminating the learning process is done by pressing the <Control> key and the number key on the main key pad that corresponds to the buffer which is learning. If more than one buffer is learning at the same time, only the buffer with the lowest number can be terminated. A message will be given, indicating the number of characters in the buffer. If a buffer overflows it will also be reported and the user will have to terminate the learning process before the editor stops complaining.